The Best Cranium 3 In 1 Game Board 2014 of 2022 – Reviewed and Top Rated
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- Players can show off their talents
- Move around the board completing activities in 4 fun categories
- Featuring word play, sketching, sleuthing, acting, and more
- Play in teams
- Includes 600 cards, 4 movers, Cranium Clay, timer, die, 1 notepad, and instructions
- Cranium is the version of the smash-hit, multi-activity game Cranium made for kids and parents
- Teams work together to race around the board by completing a mix of 14 hilarious activities,
- Now with all new components, including 600 all-new cards and flexible length of play
- Whether you are an aspiring actor, artist, data hound or wordsmith, Cranium gives you and your team a moment to shine
- Cranium Edition gives everybody from Grandma to Junior the chance to shine
- Brand new game by the team that brought you Cranium Hoopla and two-time TOTY winner Cranium Hullabaloo!
- Includes 300 mysteries for hours of puzzle-solving fun!
- Vibrantly illustrated game map provides endless visual delight.
- Cooperative gameplay brings families together to find clues and crack cases!
- Features classic Cranium characters alongside captivating original artwork.
- board game
- ages teenagers to adults
- 4 or more players
- time about 1 hour
- produced in 2004
- Players are divided into two, three, or four teams; each team picks a mover and puts it on the "Planet Cranium" space. The board is laid out as a circuit, consisting of different color spaces. Each color corresponds to a question card category. Purple "Planet Cranium" spaces give the team their choice of category. The rules of Cranium state that the team with the player whose birthday is coming up next starts the game. Play then continues clockwise to the next team. Card Categories[edit] Creative Cat These blue cards are, as the name suggests, two creative activities. Cloodle cards require a team member to draw on a piece of paper while the other team member(s) attempt to guess the word or phrase, much like Pictionary. Sensosketch cards are the same but the drawer must have their eyes closed. Sculpturades requires one player to mold the included putty into shapes for the other player(s) to guess the word or phrase being sculpted. All of the blue cards have vague hints. Data Head These red cards revolve around, as the name suggests, knowledge of data and facts. Selectaquest cards ask a question and present four possible multiple choice answers, of which the player's team must choose the correct answer. Factoid cards present a question that the player's team must answer outright, and a third type of card requires the player's team to evaluate a statement to determine whether it is true or false.
- Word Worm These yellow cards are themed around words, spelling, and anagrams. Two types of spelling are involved in this category; one type involves one team member spelling a moderately difficult word (such as vacuum) correctly on the first try without writing down the word. Another type of spelling challenge in Word Worm is Gnilleps; again, a moderately difficult word (such as achieved) must be spelled correctly on the first attempt by one team member with the caveat that they must spell it backwards. Lexicon cards require teams to correctly identify the definition of a word out of four possibilities, usually a relatively unused word such as syzygy or bedizen. Blankout requires the team to use a vague hint to fill in the blank words with only some letters filled in. Finally, Zelpuz requires the player's team to use a vague hint to re-arrange the letters in an anagram to form the correct word or phrase. Star Performer These green cards are themed around acting out clues with a vague hint such as in charades, acting and speaking like a famous person or fictional character but without using proper names, or humming or whistling a popular tune to get your group to guess the song, such as with Hummdingers.
- Gameplay[edit] On each turn, a team has a chance to complete an activity on one card and advance along the board. If the team is on a purple space (as all teams are on the start space), they can choose the first card from any of the four categories. If they are on a coloured space, the first card from the corresponding category is selected. If the team successfully completes the card they have chosen, the die is then rolled to determine what space the team moves to.Whether the activity is completed successfully or not, the turn always ends after one card. If the team completes an activity successfully before timer runs out, they roll the color-faced die and move to the next space of the color they roll, or to the next Planet Cranium space, whichever is closer. If they roll purple, they go to the next Planet Cranium space. Scenic Path and Fast Track[edit] A team's first activity on a Planet Cranium space, including the start space, determines whether they will take the "scenic path" or the "fast track" to the next Planet Cranium space. If they complete their first activity on a Planet Cranium space successfully before time runs out, they will take the inside fast track to the next Planet Cranium space. If they do not complete their first activity successfully, or if time runs out, they will not be able to take the fast track, and, when they do complete an activity successfully to get off the Planet Cranium space, they will have to take the longer scenic path to the next Planet Cranium space.
- Club Cranium[edit] On some of the Creative Cat and Star Performer cards, there is a "Club Cranium" symbol. When one of these cards is drawn, every team competes and has one of its members do the activity for them. Acting is to be performed in front of all the teams. Each team may guess the answer by looking at anyone performing. The same applies to sensosketches and cloodles. Whichever team gets it first gets to roll the die and move, and play continues with the team who the Club Cranium card was originally for. If no one guesses the answer before time runs out, no one moves and play continues with the team whose turn it was. If a team gets a Club Cranium card correct while on a Planet Cranium, they may move on the fast track if it was their first activity while on the Planet Cranium; if their first activity on a Planet Cranium is a Club Cranium and they do not win it, they still try for the fast track on their next turn. The only penalty for not getting a Club Cranium right is not being able to take an extra move.
- Cranium Central[edit] Around the "Cranium Central" space in the center of the board are four black spaces, each with the name of one of the decks on it. Before a team can go into Cranium Central, they must collect one card from each deck by moving around these spaces. When a team reaches the end of the path, they must place their mover on the black space that with the deck name that corresponds to the color of their roll. If they roll purple, they may decide which black space to start on. They continue play in the normal fashion, except that when they complete an activity successfully, they keep the card, and instead of rolling the die, they move clockwise to the next black space. Once the team has a card from each deck, they may move into Cranium Central. Once they are in Cranium Central, on their turn, they will receive an activity from the deck that the other teams decide on. If they do not complete the activity successfully, they must wait until their next turn, when the other teams will pick another activity for them, either from the same deck or another deck. Once the team successfully completes an activity while in Cranium Central, they have won the game.
- Definitive new edition of the smash-hit party game Cranium
- Custom Cranium Capsule elevates gameplay and stores all components neatly.
- Featuring 800 all-new questions across 18 diverse activities
- Includes Cranium Clay and dry-erase whiteboard to craft your original works of art.
- New activities take their place alongside classic favorites from the original game
- 800 Cranium cards for even more fun
- Recharge your Cranium game (sold separately)
- Recommended for adults and teens
- A family favorite game in a Bible Edition.
- Enhances Faith.
- Promotes Learning
- Face to Face Fun.
- Great for Families and Friends Youth Groups and Bible studies.
- Play a different game, every day, for the whole year
- Includes 10 double-sided playing boards
- Item Package Dimension: 17.36L x 11.85W x 2.87H inches
- Item Package Weight - 4.118 Pounds
- Item Package Quantity - 1
Last update on 2025-03-21 / Affiliate links / Images from Amazon Product Advertising API
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